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2d maya9/10/2023 ![]() When unnatural kinks occur, try using the smooth tool on the offending vertices. Vertex weighing can be a tedious and frustrating process at first, but it is much easier with 2D characters. This is complicated in areas where the geometry bends dramatically – such as knees or elbows – because a vertex may take influence from multiple joints but to varying degrees. Vertex weighing is the process of assigning weights to the vertices of the geometry – in other words, telling each point on the geometry which bone affects it and to what degree. Then you have to do a meticulous process of vertex weighing to make sure the geometry deforms naturally, so that the elbows, knees and ankles don’t kink in weird ways. Attaching the planes to the joint system is the next step, also known as “skinning”. Once finished, I take the retopo’d version back into ZBrush, subdivide a few times, and then reproject the details from the original Zremeshed onto the new clean mesh. The “bone structure” you see in the image below will deform the geometry to bend knees and elbows, and allow us to manipulate to movement of the character. I export to Maya and use the Quad Draw tool to manually retopo on top of the Live mesh, making sure that I get a low poly version with clean loops and edge flow. The same formats apply to formatted string literals (f-strings, f".").The next task is to create a joint system for the character. TheĪvailable integer presentation types are:ĭecimal Integer. This is equivalent to a fill character of '0' with an alignment type of '='.įinally, the type determines how the data should be presented. When no explicit alignment is given, preceding the width field by a zero ( '0') character enables sign-aware zero-padding for numeric types. ![]() ![]() If not specified, then the field width will be determined by the content. Width is a decimal integer defining the minimum total field width, including any prefixes, separators, and other formatting characters. ![]() Specifically, the 02d part is documented in the Format Specification Mini-Language.Ġ2d formats an integer ( d) to a field of minimum width 2 ( 2), with zero-padding on the left (leading 0): > 'No digits: '.format(0, 7, 42, 151) ![]() You are looking for the str.format() documentation. ![]()
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